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| Authors | Douglas Enright, Stephen Marschner, Ronald Fedkiw |
| Language | English |
| Type | public |
| Url | |
| Summary |
We present a new method for the animation and rendering of photo-
realistic water effects. Our method is designed to produce visually
plausible three dimensional effects, for example the pouring of wa-
ter into a glass (see figure 1) and the breaking of an ocean wave, in a
manner which can be used in a computer animation environment. In
order to better obtain photorealism in the behavior of the simulated
water surface, we introduce a new "thickened" front tracking tech-
nique to accurately represent the water surface and a new velocity
extrapolation method to move the surface in a smooth, water-like
manner. The velocity extrapolation method allows us to provide a
degree of control to the surface motion, e.g. to generate a wind-
blown look or to force the water to settle quickly. To ensure that
the photorealism of the simulation carries over to the final images,
we have integrated our method with an advanced physically based
rendering system. |
| Pages | 9 |
| Parts | |
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