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| Authors | Stan Melax |
| Language | English |
| Type | public |
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| Summary |
If you re a game developer, there s a good chance that 3D polygonal
models are part of your daily life and that you re familiar with
concepts such as polygons per sec-ond, low-polygon modeling, and
levels of detail. You probably also know that the objective of a
polygon reduction algorithm is to take a high-detail model with many
polygons and generate a version using fewer polygons that looks
reasonably similar to the original. In addition to talking about what
polygon reduc-tion is and why it is useful, this article explains one
method for achieving it.
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