-=[ Docs ]=-


Polygon reduction - (1998)
AuthorsStan Melax
LanguageEnglish
Typepublic
Url
Summary If you re a game developer, there s a good chance that 3D polygonal models are part of your daily life and that you re familiar with concepts such as polygons per sec-ond, low-polygon modeling, and levels of detail. You probably also know that the objective of a polygon reduction algorithm is to take a high-detail model with many polygons and generate a version using fewer polygons that looks reasonably similar to the original. In addition to talking about what polygon reduc-tion is and why it is useful, this article explains one method for achieving it.
Pages
Parts



generated by OrgaDoc 0.8