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| Authors | By Dean Macri, |
| Language | English |
| Type | public |
| Url | |
| Summary | This article deals with one of the more promising alternatives to
polygonal modeling: NURBS (Non-Uniform Rational B-Spline)
surfaces. First, I ll introduce you to the concepts and terminology
associated with parametric curves and surfaces. Next, I ll describe in
detail how to render NURBS surfaces and discuss some of the
difficulties encountered when using NURBS surfaces in place of
polygonal models. Finally, if I ve done my job well, this article will
whet your appetite for the exciting types of 3D content that can be
created using parametric surfaces and inspire you to investigate
developing this type of content. |
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| Authors | Vinvent Prat |
| Language | English |
| Type | public |
| Url | |
| Summary | |
| Pages | |
| Parts | B-Splines NURBS curves and surfaces Real time rendering of nurbs surface Surface trimming Real time rendering of trimmednurbs surface |
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